Building worlds

Arteranos doubles as its own SDK to build worlds. Set up a build environment with Unity (which you've probably done), create a scene with similar settings in the 'default' scene (like, URP, plane centered to (0,0,0)...), and save. Then, keep your scene selected and use 'Build world as Zip'.

Take Screenshot allows you to take a screenshot on your scene using the in-scene's primary camera, not the Editor view.

Once the settings match your tastes, click Build World Zip File.

Then, to publish your new world, use Travel to world... and upload the new Zip file as mentioned in the following chapter.

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